This is an attempt to summarise all the events of historical note that have
taken place in the MUD1 and MUD2 worlds since the original was written at
Essex University in 1979. If I've missed anything important, or got some
of the details, please be sure to
tell me about it.
- Spring 1979
- Roy Trubshaw, a student at
Essex University, writes
the very first MUD on the university's
DEC-10 mainframe, in MACRO10 assembly language. It is primitive, and is almost
immediately rewritten as Version 2, again in MACRO10.
- Winter 1980
- Roy writes MUD Version 3 in BCPL, to conserve memory and make it easier
to maintain. Richard Bartle contributes much work on the game database,
introducing many of the locations and puzzles that survive to this day.
- Summer 1980
- Roy graduates from Essex University, and Richard takes full control of
the game, fleshing out the database and adding additional commands. A
proper persona communication system is introduced, along with the concepts
of points and wizards.
- Summer 1983
- Essex University allows outside users to access its DEC-10 via
BT's Packet Switch Stream network (PSS) during the normally idle period from
2am to 7am each night. MUD becomes enormously popular with players around
the world, and users frequently wait for an hour or more to gain access to
the game (as only 20 users are allowed to logon at one time).
Many magazines begin to feature articles on this
- Spring 1984
- Richard Bartle leaves his position as lecturer at Essex University, and
together with Roy Trubshaw and Simon Dally, forms MUSE Ltd
to produce and market the next generation of multi-user games.
- Summer 1984
- Compunet Ltd, a UK-based network for C64 users, licenses MUD1 and
installs it on their system, allowing any UK user with a C64 to gain
access to the game.
- Autumn 1984
- CompuServe Information Systems
license MUD1 from MUSE, and makes it available to American CompuServe users.
To alay fears of CompuServe management that the game will overload their
computer system, a mandatory 7 second delay is added after each command.
- Summer 1985
- MUSE launch MUD2 -- The Quest for Immortality. Although the game
is based on MUD1, the engine has been rewritten from scratch and is now
much more powerful and extensible. In addition, many additional locations
and puzzles are added. Agreement is reached with British Telecom to operate
the game on a VAX Cluster.
Additional points to discuss:
- MUD2 closes down on BT, circa 1990
- MUD2 resurrected on Dragon, circa 1991 (mention Satchi's h/w?)
- Online Entertainment license MUD2 circa 1992?
- Genie license MUD2 circa when?
- National Video Network offers MUD2 to US subscribers, Autumn 1993?
- Almac opens beta test in Spring 1994, close Summer 1994
- SoNet opens Summer 1994
- IPlay Online goes into beta testing, Summer 94, with MUD2
- IOL opens beta test January 1995, closes July 1995
- Apple's eWorld runs MUD2 in beta (Spring 1995)
- MPGNet opens MUD2.
- SoNet merges with Dragon, July 1995
- IPlay buys exclusive rights to MUD2, August 1995. All other MUD2
(email@example.com), 18 August 1995.