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A project or expedition may require people with certain skills and members of
the Unit will have varying knowledge and experience of these.
The difference between the standards the team has and the standards
the team requires is the training the team needs. The acquisition
of these skills will make up much of the Unit's programme for the year.
In the case of a new Unit, they will probably have little past experience to draw
on and the leader may not know the capabilities of each member.
On the Practical Skills Chart
we have suggested one way of trying to assess what
training individual Venture Scouts may require. The regular meetings should be used
not only to plan the project but for training and can include items such as basic
First-Aid, Swimming or include some team building exercises. This is important
in a Venture Unit, where new members will have joined since last year and is worthwhile
where the members have not worked together before. A resource pack is provided to
each 15+ Unit containing suggestions on a range of popular activities which might
be helpful in planning the Unit's programme for the year.
The Unit's programme of activities can include events
such as camps and short hikes, to build up both fitness and expertise.
If the expedition is going to involve rock climbing or some other activity like
this, practise near home is obviously to everyone's advantage - either on
the real thing or a climbing wall. A weekend away to familiarise everyone
with the equipment is a good idea. Don't forget to include some
activities of a purely social nature - creating a team spirit.
As a movement, we are pretty good at covering the practical
training necessary to run a successful project or expedition. Some research
into an area beforehand will usually pay off and make the whole experience
worthwhile.
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